fix: 修复 main.c/event.c/lcd.c 的中文注释乱码,统一为 UTF-8 编码

lcd.c 原本整体是 GBK 编码,直接转码即可。main.c 与 event.c 曾被
Keil 环境以错误编码保存导致部分注释损坏,本次以历史提交中未损坏的
版本为基底恢复正确注释文本,并将其后新增的真实代码改动(RGB 三色
诊断指令、SOS 按键状态机解锁)对应的注释一并还原,不涉及任何代码逻辑变更。
This commit is contained in:
edisondeng
2026-07-31 09:22:07 +08:00
parent 41bb78aa59
commit d8df5d49d3
4 changed files with 308 additions and 301 deletions

View File

@@ -3,108 +3,108 @@
#include "../App/config.h"
#include "intrins.h"
// ====== LHS114TC-IF03 (ST7789V) <EFBFBD><EFBFBD>Ļ SPI <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD><EFBFBD> ======
sbit LCD_RST = P1^0; // <EFBFBD><EFBFBD>ĻӲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> (RESET)<29><><EFBFBD>͵<EFBFBD>ƽ<EFBFBD><C6BD>λ
sbit LCD_DCX = P1^1; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> / <20><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (1:<3A><><EFBFBD><EFBFBD>, 0:ָ<EFBFBD><EFBFBD>)
sbit LCD_SDI = P1^4; // SPI <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (MOSI)
sbit LCD_SCL = P1^5; // SPI <EFBFBD><EFBFBD><EFBFBD>й<EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> (SCLK)
sbit LCD_CS = P1^6; // SPI <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƭѡѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> (CS)<29><><EFBFBD>͵<EFBFBD>ƽѡͨ<D1A1><CDA8>Ļ
// ====== LHS114TC-IF03 (ST7789V) 屏幕 SPI 引脚映射 ======
sbit LCD_RST = P1^0; // 屏幕硬件复位引脚 (RESET),低电平复位
sbit LCD_DCX = P1^1; // 串行数据 / 命令选择控制线 (1:数据, 0:指令)
sbit LCD_SDI = P1^4; // SPI 主机输出从机输入数据线 (MOSI)
sbit LCD_SCL = P1^5; // SPI 串行工作时钟线 (SCLK)
sbit LCD_CS = P1^6; // SPI 物理片选选择端 (CS),低电平选通屏幕
// ====== LHS114TC-IF03 LEDA <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ======
sbit SGM_CTRL = P1^7; // LEDA <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 1:<3A>ر<EFBFBD>Ϩ<EFBFBD><CFA8> - PMOS<EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
// ====== LHS114TC-IF03 LEDA 背光控制引脚 ======
sbit SGM_CTRL = P1^7; // LEDA 开启引脚 (0:开启背光, 1:关闭熄灭 - PMOS控制)
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ⲿ<EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> system.c <EFBFBD><EFBFBD>)
// 引用外部延时函数 (定义在 system.c )
extern void Delay_ms(u16 ms);
extern void Delay10us(void);
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD> 8 λ<><CEBB><EFBFBD><EFBFBD> SPI <20>ֽ<EFBFBD><D6BD><EFBFBD><EFBFBD>ݷ<EFBFBD><DDB7><EFBFBD>
* @param dat <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵<EFBFBD> 1 <20>ֽ<EFBFBD><D6BD><EFBFBD><EFBFBD><EFBFBD>
* @brief 软件模拟 8 位串行 SPI 字节数据发送
* @param dat 待发送的 1 字节数据
*/
void SPI_SendData(u8 dat)
{
u8 i;
for(i = 0; i < 8; i++)
{
LCD_SCL = 0; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ӣ<EFBFBD>׼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LCD_SCL = 0; // 拉低时钟,准备更新数据
if(dat & 0x80)
LCD_SDI = 1;
else
LCD_SDI = 0;
_nop_();
LCD_SCL = 1; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ӣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ز<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ
LCD_SCL = 1; // 拉高时钟,触发屏幕在上升沿采样数据位
_nop_();
dat <<= 1; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD>һλ<EFBFBD><EFBFBD>׼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һλ
dat <<= 1; // 左移一位,准备发送下一位
}
}
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD>ֽڿ<EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD> (DCX=0)
* @brief 向屏幕控制器写入单字节控制指令 (DCX=0)
*/
void WriteComm(u8 cmd)
{
LCD_CS = 0; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƭѡ
LCD_DCX = 0; // <EFBFBD>л<EFBFBD>Ϊָ<EFBFBD><EFBFBD><EFBFBD>ģʽ
LCD_CS = 0; // 开启片选
LCD_DCX = 0; // 切换为指令传输模式
SPI_SendData(cmd);
LCD_CS = 1; // <EFBFBD>ر<EFBFBD>Ƭѡ
LCD_CS = 1; // 关闭片选
}
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD>ֽ<EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> (DCX=1)
* @brief 向屏幕控制器写入单字节显示数据 (DCX=1)
*/
void WriteData(u8 dat)
{
LCD_CS = 0; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƭѡ
LCD_DCX = 1; // <EFBFBD>л<EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD>ݴ<EFBFBD><EFBFBD><EFBFBD>ģʽ
LCD_CS = 0; // 开启片选
LCD_DCX = 1; // 切换为数据传输模式
SPI_SendData(dat);
LCD_CS = 1; // <EFBFBD>ر<EFBFBD>Ƭѡ
LCD_CS = 1; // 关闭片选
}
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>ִ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĻӲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ
* @brief 按照物理时序执行屏幕硬件复位
*/
void LCD_Reset(void)
{
LCD_RST = 1;
Delay_ms(10);
LCD_RST = 0; // <EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD>Ž<EFBFBD><EFBFBD><EFBFBD>Ӳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ״̬
LCD_RST = 0; // 拉低复位引脚进入硬件复位状态
Delay_ms(20);
LCD_RST = 1; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Delay_ms(120); // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 120ms <20><><EFBFBD><EFBFBD>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD><EFBFBD>ij<EFBFBD>ʼ<EFBFBD><CABC>
LCD_RST = 1; // 重新拉高引脚
Delay_ms(120); // 必须等待至少 120ms 才能执行后续的初始化
}
/**
* @brief <EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD> LHS114TC-IF03 (ST7789V) <EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @brief 初始化 LHS114TC-IF03 (ST7789V) 屏幕控制器
*/
void LCD_Init(void)
{
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>չ SFR <20><><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8> (EAXFR = 1)<29><>ȷ<EFBFBD><C8B7><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2><EFBFBD> P1M1 <EFBFBD><EFBFBD> P1M0 ģʽ<EFBFBD>Ĵ<EFBFBD><EFBFBD><EFBFBD>
// 开启扩展 SFR 访问权限 (EAXFR = 1),确保可以操作 P1M1 P1M0 模式寄存器
P_SW2 |= 0x80;
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> P1 <20>˿ڵ<CBBF> LCD_RST(P1.0)/DCX(P1.1)/SDI(P1.4)/SCL(P1.5)/CS(P1.6)/LEDA(P1.7) Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ (M1=0, M0=1)
// 配置 P1 端口的 LCD_RST(P1.0)/DCX(P1.1)/SDI(P1.4)/SCL(P1.5)/CS(P1.6)/LEDA(P1.7) 为推挽输出模式 (M1=0, M0=1)
P1M1 &= ~((1<<0) | (1<<1) | (1<<4) | (1<<5) | (1<<6) | (1<<7));
P1M0 |= ((1<<0) | (1<<1) | (1<<4) | (1<<5) | (1<<6) | (1<<7));
// <EFBFBD><EFBFBD><EFBFBD>ø<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD>ʼĬ<EFBFBD>ϵ<EFBFBD>ƽ
SGM_CTRL = 0; // PMOS<EFBFBD>͵<EFBFBD>ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (LEDA = 0)
// 设置各控制引脚初始默认电平
SGM_CTRL = 0; // PMOS低电平点亮背光 (LEDA = 0)
LCD_CS = 1;
LCD_SCL = 1;
LCD_RST = 1;
LCD_DCX = 1;
LCD_Reset(); // Ӳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>Ļ
LCD_Reset(); // 硬件复位屏幕
// ====== д<EFBFBD><EFBFBD> ST7789V ԭ<EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ======
WriteComm(0x11); // Sleep Out <EFBFBD>˳<EFBFBD>˯<EFBFBD><EFBFBD>
Delay_ms(120); // <EFBFBD>˳<EFBFBD>˯<EFBFBD>ߺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 120ms
// ====== 写入 ST7789V 原厂寄存器初始化指令序列 ======
WriteComm(0x11); // Sleep Out 退出睡眠
Delay_ms(120); // 退出睡眠后必须延时至少 120ms
// Memory Data Access Control (MADCTL) ɨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// 0x00: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>£<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ң<EFBFBD>RGB <EFBFBD><EFBFBD>ʽ
// Memory Data Access Control (MADCTL) 扫描方向控制
// 0x00: 从上至下,从左至右,RGB 格式
WriteComm(0x36);
WriteData(0x00);
// Interface Pixel Format (COLMOD)
// 0x05 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 16-bit/pixel (RGB565<EFBFBD><EFBFBD>ʽ)
// 0x05 代表 16-bit/pixel (RGB565格式)
WriteComm(0x3A);
WriteData(0x05);
@@ -154,50 +154,50 @@ void LCD_Init(void)
WriteData(0xA4);
WriteData(0xA1);
// Positive Gamma Correction (E0h) <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>٤<EFBFBD><EFBFBD>
// Positive Gamma Correction (E0h) 正极性伽马
WriteComm(0xE0);
WriteData(0xD0); WriteData(0x04); WriteData(0x0D); WriteData(0x11);
WriteData(0x13); WriteData(0x2B); WriteData(0x3F); WriteData(0x54);
WriteData(0x4C); WriteData(0x18); WriteData(0x0D); WriteData(0x0B);
WriteData(0x1F); WriteData(0x23);
// Negative Gamma Correction (E1h) <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>٤<EFBFBD><EFBFBD>
// Negative Gamma Correction (E1h) 负极性伽马
WriteComm(0xE1);
WriteData(0xD0); WriteData(0x04); WriteData(0x0C); WriteData(0x11);
WriteData(0x13); WriteData(0x2C); WriteData(0x3F); WriteData(0x44);
WriteData(0x51); WriteData(0x2F); WriteData(0x1F); WriteData(0x1F);
WriteData(0x20); WriteData(0x23);
// Display Inversion On (21h) <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԣ<EFBFBD>ST7789 IPS <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Display Inversion On (21h) 开启反显,ST7789 IPS 屏常用
WriteComm(0x21);
// Display On (29h) <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ
// Display On (29h) 开启显示
WriteComm(0x29);
Delay_ms(20);
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֹ<EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˲<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// 开启显示后立即进行全屏清屏,防止屏幕亮起瞬间呈现花屏随机噪点
LCD_Clear(COLOR_BLACK);
}
/**
* @brief <EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݸ<EFBFBD><EFBFBD>»<EFBFBD><EFBFBD>ƴ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @brief 设定屏幕的数据更新绘制窗口区域
*/
void LCD_SetWindow(u16 x_start, u16 x_end, u16 y_start, u16 y_end)
{
// <EFBFBD>ڵײ㴰<EFBFBD><EFBFBD><EFBFBD><EFBFBD>У<EFBFBD>ͳһ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƫ<EFBFBD>õ<EFBFBD>͸<EFBFBD><EFBFBD>У<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// 在底层窗口设定中,统一进行物理偏置的透明校正,免除上层各个绘图函数的手工计算
x_start += LCD_X_OFFSET;
x_end += LCD_X_OFFSET;
y_start += LCD_Y_OFFSET;
y_end += LCD_Y_OFFSET;
// д<EFBFBD><EFBFBD> Column Address Set <EFBFBD>е<EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD>üĴ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0x2A)
// 写入 Column Address Set 列地址设置寄存器命令 (0x2A)
WriteComm(0x2A);
WriteData((u8)(x_start >> 8));
WriteData((u8)(x_start & 0xFF));
WriteData((u8)(x_end >> 8));
WriteData((u8)(x_end & 0xFF));
// д<EFBFBD><EFBFBD> Row Address Set <EFBFBD>е<EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD>üĴ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0x2B)
// 写入 Row Address Set 行地址设置寄存器命令 (0x2B)
WriteComm(0x2B);
WriteData((u8)(y_start >> 8));
WriteData((u8)(y_start & 0xFF));
@@ -206,26 +206,26 @@ void LCD_SetWindow(u16 x_start, u16 x_end, u16 y_start, u16 y_end)
}
/**
* @brief <EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD>ˢд<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȫ<EFBFBD><EFBFBD>Ļ
* @param color 16λ RGB565 <EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
* @brief 用指定色彩刷写清空全屏幕
* @param color 16 RGB565 颜色填充值
*/
void LCD_Clear(u16 color)
{
u16 i, j;
LCD_SetWindow(0, LCD_WIDTH - 1, 0, LCD_HEIGHT - 1);
WriteComm(0x2C); // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> RAM Write (0x2C) <EFBFBD>Դ<EFBFBD>д<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WriteComm(0x2C); // 发送 RAM Write (0x2C) 显存写入命令
for(i = 0; i < LCD_WIDTH; i++)
{
for(j = 0; j < LCD_HEIGHT; j++)
{
WriteData((u8)(color >> 8)); // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> RGB565 <EFBFBD><EFBFBD> 8 λ<EFBFBD>ֽ<EFBFBD>
WriteData((u8)(color & 0xFF)); // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> RGB565 <EFBFBD><EFBFBD> 8 λ<EFBFBD>ֽ<EFBFBD>
WriteData((u8)(color >> 8)); // 发送 RGB565 8 位字节
WriteData((u8)(color & 0xFF)); // 发送 RGB565 8 位字节
}
}
}
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļָ<EFBFBD><EFBFBD><EFBFBD>ӿڻ<EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD>ľ<EFBFBD><EFBFBD><EFBFBD>
* @brief 在屏幕指定视口绘制实心矩形
*/
void LCD_FillRect(u16 x, u16 y, u16 w, u16 h, u16 color)
{
@@ -234,8 +234,8 @@ void LCD_FillRect(u16 x, u16 y, u16 w, u16 h, u16 color)
u8 cl = (u8)(color & 0xFF);
LCD_SetWindow(x, x + w - 1, y, y + h - 1);
WriteComm(0x2C); // д<EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD>
count = w * h; // ʵ<EFBFBD>ľ<EFBFBD><EFBFBD>ΰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WriteComm(0x2C); // 写入显存
count = w * h; // 实心矩形包含的总像素数
for(i = 0; i < count; i++)
{
WriteData(ch);
@@ -244,55 +244,55 @@ void LCD_FillRect(u16 x, u16 y, u16 w, u16 h, u16 color)
}
/**
* @brief <EFBFBD><EFBFBD><EFBFBD>ƿ<EFBFBD><EFBFBD>ľ<EFBFBD><EFBFBD>α߽<EFBFBD><EFBFBD><EFBFBD>
* @details ͨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD> LCD_FillRect ʵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƾ<EFBFBD><EFBFBD>ε<EFBFBD><EFBFBD>ϡ<EFBFBD><EFBFBD>¡<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߡ<EFBFBD>
* @brief 绘制空心矩形边界框
* @details 通过组合调用四次 LCD_FillRect 实心线来绘制矩形的上、下、左、右四条边。
*/
void LCD_DrawRectBorder(u16 x, u16 y, u16 w, u16 h, u16 color)
{
LCD_FillRect(x, y, w, 1, color); // <EFBFBD>ϱ߿<EFBFBD><EFBFBD><EFBFBD>
LCD_FillRect(x, y + h - 1, w, 1, color); // <EFBFBD>±߿<EFBFBD><EFBFBD><EFBFBD>
LCD_FillRect(x, y, 1, h, color); // <EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD><EFBFBD><EFBFBD>
LCD_FillRect(x + w - 1, y, 1, h, color); // <EFBFBD>ұ߿<EFBFBD><EFBFBD><EFBFBD>
LCD_FillRect(x, y, w, 1, color); // 上边框线
LCD_FillRect(x, y + h - 1, w, 1, color); // 下边框线
LCD_FillRect(x, y, 1, h, color); // 左边框线
LCD_FillRect(x + w - 1, y, 1, h, color); // 右边框线
}
/**
* @brief <EFBFBD><EFBFBD>Ⱦ<EFBFBD><EFBFBD>ʾһ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD>ģλͼ<EFBFBD><EFBFBD>Դ
* @param x <EFBFBD><EFBFBD>Ⱦ<EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> X
* @param y <EFBFBD><EFBFBD>Ⱦ<EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Y
* @param w λͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><>λ: <20><><EFBFBD>ص<EFBFBD><D8B5><EFBFBD>)
* @param h λͼ<EFBFBD>߶<EFBFBD> (<28><>λ: <20><><EFBFBD>ص<EFBFBD><D8B5><EFBFBD>)
* @param bmp FLASH <EFBFBD>еĵ<EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD> (1<><31>ʾ<EFBFBD><CABE>ǰ<EFBFBD><C7B0>ɫ<EFBFBD><C9AB>0<EFBFBD><30>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ)
* @param color 16λǰ<EFBFBD><EFBFBD>ɫ
* @param bg_color 16λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
* @brief 渲染显示一个单色字模位图资源
* @param x 渲染起始坐标 X
* @param y 渲染起始坐标 Y
* @param w 位图宽度 (单位: 像素点数)
* @param h 位图高度 (单位: 像素点数)
* @param bmp FLASH 中的单色像素数组指针 (1表示画前景色0表示画背景色)
* @param color 16位前景色
* @param bg_color 16位背景色
*/
void LCD_DrawMonoBitmap(u16 x, u16 y, u16 w, u16 h, unsigned char code *bmp, u16 color, u16 bg_color)
{
u16 r, c;
u16 byte_width = (w + 7) / 8; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>У<EFBFBD>һ<EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD>ռ<EFBFBD>õ<EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD>ֽ<EFBFBD><EFBFBD><EFBFBD>
u16 byte_width = (w + 7) / 8; // 计算在单色编码中,一行图像占用的实际字节数
u8 ch = (u8)(color >> 8);
u8 cl = (u8)(color & 0xFF);
u8 bgh = (u8)(bg_color >> 8);
u8 bgl = (u8)(bg_color & 0xFF);
LCD_SetWindow(x, x + w - 1, y, y + h - 1); // <EFBFBD><EFBFBD><EFBFBD>ƻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ洰<EFBFBD><EFBFBD>
LCD_SetWindow(x, x + w - 1, y, y + h - 1); // 限制绘制显存窗口
WriteComm(0x2C);
// Ƕ<EFBFBD><EFBFBD>ѭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD> 0 <20>е<EFBFBD> 0 <20>п<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
// 嵌套循环,从第 0 行第 0 列开始遍历每个像素位置
for(r = 0; r < h; r++)
{
for(c = 0; c < w; c++)
{
u16 byte_idx = r * byte_width + (c / 8); // <EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>ɫͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><EFBFBD>ֽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
u8 bit_shift = 7 - (c % 8); // <EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD><EFBFBD>ֽ<EFBFBD><EFBFBD>ж<EFBFBD>Ӧ<EFBFBD><EFBFBD> bit λ<><CEBB> (<28><>λ<EFBFBD><CEBB>ǰ)
u16 byte_idx = r * byte_width + (c / 8); // 定位当前像素所在单色图数组中的字节索引
u8 bit_shift = 7 - (c % 8); // 定位该像素在该字节中对应的 bit 位置 (高位在前)
if(bmp[byte_idx] & (1 << bit_shift))
{
WriteData(ch); // <EFBFBD><EFBFBD>λΪ 1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0>ɫ
WriteData(ch); // 该位为 1发送前景色
WriteData(cl);
}
else
{
WriteData(bgh); // <EFBFBD><EFBFBD>λΪ 0<><30><EFBFBD><EFBFBD><EFBFBD>ͱ<EFBFBD><CDB1><EFBFBD>ɫ
WriteData(bgh); // 该位为 0发送背景色
WriteData(bgl);
}
}
@@ -300,30 +300,30 @@ void LCD_DrawMonoBitmap(u16 x, u16 y, u16 w, u16 h, unsigned char code *bmp, u16
}
/**
* @brief <EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD> 8x16 <20>ߴ<EFBFBD><DFB4><EFBFBD><EFBFBD><EFBFBD>ͨӢ<CDA8><D3A2> ASCII <EFBFBD>ַ<EFBFBD>
* @param ch ASCII <EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @brief 在指定坐标渲染输出一个 8x16 尺寸的普通英文 ASCII 字符
* @param ch ASCII 字符本身
*/
void LCD_ShowChar8x16(u16 x, u16 y, char ch, u16 color, u16 bg_color)
{
u8 r, c;
u8 char_idx = ch - 0x20; // ƫ<EFBFBD>Ƽ<EFBFBD><EFBFBD>㣺ASCII <20>ɴ<EFBFBD>ӡ<EFBFBD>ַ<EFBFBD><D6B7><EFBFBD> 0x20 (<28>ո<EFBFBD>) <20><>ʼ
u8 char_idx = ch - 0x20; // 偏移计算ASCII 可打印字符从 0x20 (空格) 开始
u8 f_h = (u8)(color >> 8);
u8 f_l = (u8)(color & 0xFF);
u8 b_h = (u8)(bg_color >> 8);
u8 b_l = (u8)(bg_color & 0xFF);
if(ch < 0x20 || ch > 0x7E) return; // <EFBFBD><EFBFBD><EFBFBD>˲<EFBFBD><EFBFBD>ɼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD>
if(ch < 0x20 || ch > 0x7E) return; // 过滤不可见控制字符
LCD_SetWindow(x, x + 8 - 1, y, y + 16 - 1);
WriteComm(0x2C);
// ѭ<EFBFBD><EFBFBD> 16 <EFBFBD>У<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 8x16 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// 循环 16 行,绘制 8x16 字型
for(r = 0; r < 16; r++)
{
u8 line = FONT_8x16[char_idx][r]; // <EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD>ǰ<EFBFBD>ж<EFBFBD>Ӧ<EFBFBD><EFBFBD> 8 λ<><CEBB>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
u8 line = FONT_8x16[char_idx][r]; // 提取当前行对应的 8 位单色像素信息
for(c = 0; c < 8; c++)
{
// <EFBFBD>Ӹߵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>
// 从高到低依次提取单行中的像素点
if(line & (0x80 >> c))
{
WriteData(f_h);
@@ -339,37 +339,37 @@ void LCD_ShowChar8x16(u16 x, u16 y, char ch, u16 color, u16 bg_color)
}
/**
* @brief <EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӡһ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨӢ<EFBFBD><EFBFBD> ASCII <20>ַ<EFBFBD><D6B7><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
* @brief 在指定坐标打印一行普通英文 ASCII 字符串 (左对齐)
*/
void LCD_ShowString(u16 x, u16 y, char *str, u16 color, u16 bg_color)
{
while(*str)
{
LCD_ShowChar8x16(x, y, *str, color, bg_color); // <EFBFBD><EFBFBD>Ⱦ<EFBFBD><EFBFBD>ǰ<EFBFBD>ַ<EFBFBD>
x += 8; // X <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼλ<EFBFBD><EFBFBD>ƫ<EFBFBD><EFBFBD> 8 <20><><EFBFBD>أ<EFBFBD>׼<EFBFBD><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ַ<EFBFBD>
str++; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD>
LCD_ShowChar8x16(x, y, *str, color, bg_color); // 渲染当前字符
x += 8; // X 轴起始位置偏移 8 像素,准备绘制下一个字符
str++; // 移向下一个字符
}
}
/**
* @brief <EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD> Y <20><><EFBFBD>߶<EFBFBD><DFB6>ϣ<EFBFBD><CFA3>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>ƫ<EFBFBD><C6AB><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD>ˮƽ<CBAE><C6BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ
* @brief 在指定 Y 轴高度上,自动计算偏移以实现字符串水平居中显示
*/
void LCD_ShowStringCentered(u16 y, char *str, u16 color, u16 bg_color)
{
u16 len = 0;
char *p = str;
while(*p++) len++; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
while(*p++) len++; // 计算字符串长度
if(len * 8 >= LCD_WIDTH)
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD>Ч<EFBFBD><EFBFBD><EFBFBD>ȣ<EFBFBD>ǿ<EFBFBD>ƴ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// 若超出或等同于屏幕有效宽度,强制从最左侧 0 开始左对齐绘制
LCD_ShowString(0, y, str, color, bg_color);
else
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ (LCD_WIDTH - <EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) / 2 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˮƽ<CBAE><C6BD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼƫ<CABC><C6AB> X <20><><EFBFBD><EFBFBD><EAB2A2>Ⱦ
// 否则通过公式 (LCD_WIDTH - 字符宽度) / 2 计算出水平居中的首字起始偏移 X 坐标并渲染
LCD_ShowString((LCD_WIDTH - len * 8) / 2, y, str, color, bg_color);
}
/**
* @brief <EFBFBD><EFBFBD>Ⱦ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD> 16x32 <20>ߴ<EFBFBD><DFB4><EFBFBD>Ӣ<EFBFBD><D3A2>/<2F><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD>
* @brief 渲染大号特粗 16x32 尺寸的英文/数字字符
*/
void LCD_ShowChar16x32(u16 x, u16 y, char ch, u16 color, u16 bg_color)
{
@@ -383,22 +383,22 @@ void LCD_ShowChar16x32(u16 x, u16 y, char ch, u16 color, u16 bg_color)
if(ch < 0x20 || ch > 0x7E) return;
LCD_SetWindow(x, x + 16 - 1, y, y + 32 - 1); // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 16x32 <EFBFBD>Ļ<EFBFBD>ͼ<EFBFBD>Ӵ<EFBFBD>
LCD_SetWindow(x, x + 16 - 1, y, y + 32 - 1); // 锁定 16x32 的绘图视窗
WriteComm(0x2C);
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵<EFBFBD> 16 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> data
// 遍历字型的 16 个点阵行 data
for(r = 0; r < 16; r++)
{
u8 line = FONT_8x16[char_idx][r];
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD>ظ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (i = 0 <EFBFBD><EFBFBD> i = 1)
// 纵向插点翻倍:将当前行重复绘制两次 (i = 0 i = 1)
for(i = 0; i < 2; i++)
{
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD> 8 <EFBFBD><EFBFBD> bit <EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>
// 遍历单行内的 8 bit 像素点
for(c = 0; c < 8; c++)
{
val_bit = (line & (0x80 >> c));
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><EFBFBD>ظ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD> 2 <EFBFBD><EFBFBD> (j = 0 <EFBFBD><EFBFBD> j = 1)
// 横向插点翻倍:单个像素点重复发送写入 2 (j = 0 j = 1)
for(j = 0; j < 2; j++)
{
if(val_bit)
@@ -418,31 +418,31 @@ void LCD_ShowChar16x32(u16 x, u16 y, char ch, u16 color, u16 bg_color)
}
/**
* @brief <EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD> 16x32 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><D3A2><EFBFBD>ִ<EFBFBD>
* @brief 在指定坐标绘制特大 16x32 规格的数字/英文字串
*/
void LCD_ShowString16x32(u16 x, u16 y, char *str, u16 color, u16 bg_color)
{
while(*str)
{
LCD_ShowChar16x32(x, y, *str, color, bg_color);
x += 16; // ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƫ<EFBFBD><EFBFBD> 16 <20><><EFBFBD><EFBFBD>
x += 16; // 每次起始坐标偏移 16 像素
str++;
}
}
/**
* @brief <EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD> Y <20><><EFBFBD>߶<EFBFBD><DFB6>ϣ<EFBFBD>ˮƽ<CBAE><C6BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE>ʾ<EFBFBD>ش<EFBFBD> 16x32 <20><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD>
* @brief 在指定 Y 轴高度上,水平居中渲染显示特大 16x32 规格字符串
*/
void LCD_ShowString16x32Centered(u16 y, char *str, u16 color, u16 bg_color)
{
u16 len = 0;
char *p = str;
while(*p++) len++; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
while(*p++) len++; // 计算字数
if(len * 16 >= LCD_WIDTH)
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD><EFBFBD>ȣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// 超出屏幕宽度,左对齐
LCD_ShowString16x32(0, y, str, color, bg_color);
else
// ˮƽ<EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><EFBFBD><EFBFBD>
// 水平居中计算
LCD_ShowString16x32((LCD_WIDTH - len * 16) / 2, y, str, color, bg_color);
}