重构手环软件架构:实现动态挂载前后台 App 框架,解耦拆分源文件,并引入统一日志宏 xtell.h
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App/app_clock.c
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194
App/app_clock.c
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#include "app_manager.h"
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#include "clock.h"
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#include "xtell.h"
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#include "ui.h"
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#include "rgb.h"
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#include "event.h"
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#include "system.h"
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#include "../Drivers/rf.h"
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#include "../Drivers/lcd.h"
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// 外部引用的全局系统状态变量
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extern SystemState current_state;
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extern u8 current_hour;
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extern u8 current_min;
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extern u8 current_sec;
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extern volatile u8 clock_updated;
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extern volatile u16 ms_tick;
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// 待机时钟应用内特有的编辑时间私有变量
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static u8 time_edit_active = 0; // 标识当前是否正在编辑修改时间中 (1:是, 0:否)
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static u8 time_edit_field = 1; // 标识当前聚焦在哪一个参数上进行微调 (1:修改小时, 2:修改分钟)
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static u8 time_edit_blink_on = 1; // 时钟修改时光标闪烁周期状态位
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// 声明本应用的生命周期回调函数
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static void ClockApp_OnStart(void);
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static void ClockApp_onRun(void);
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static void ClockApp_onClose(void);
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static EventResult ClockApp_onEvent(SystemEvent *evt);
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// 实体化定义待机时钟应用控制块
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WristbandApp clock_app = {
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APP_ID_CLOCK,
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"Clock",
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ClockApp_OnStart,
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ClockApp_onRun,
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ClockApp_onClose,
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ClockApp_onEvent
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};
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/**
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* @brief 触发启动时间设置状态机,准备修改时钟
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*/
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void Start_Time_Edit(void)
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{
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time_edit_active = 1;
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time_edit_field = 1;
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time_edit_blink_on = 1;
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current_state = STATE_SET_TIME; // 系统切入时间设置状态
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// FCOB 幻彩灯条双灯珠均显示蓝色常亮 (R=0, G=0, B=180),进行模式视觉区分
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RGB_Send(0, 0, 180, 0, 0, 180);
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// 振动马达单次短震 50 毫秒,提供触觉反馈
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MOTOR = 1;
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Delay_ms(50);
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MOTOR = 0;
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// 渲染显示时间编辑界面,默认高亮编辑小时字段,消隐位开启
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UI_ShowSetTimePage(current_hour, current_min, time_edit_field, 1);
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XTELL_LOG("[ClockApp] Time edit started.\r\n");
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}
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/**
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* @brief ClockApp 启动回调
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*/
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static void ClockApp_OnStart(void)
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{
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time_edit_active = 0;
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current_state = STATE_NORMAL; // 系统切入正常待机状态
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RF_SetMode(1); // 开启天线并置为接收模式,监听无线探测器
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UI_ShowClockPage(current_state, current_hour, current_min); // 渲染时钟主页
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// 关断/熄灭 FCOB 双灯条
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RGB_Send(0, 0, 0, 0, 0, 0);
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XTELL_LOG("[ClockApp] Started\r\n");
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}
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/**
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* @brief ClockApp 轮询主回调
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*/
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static void ClockApp_onRun(void)
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{
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if (time_edit_active)
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{
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// ====== 时间设置闪烁动画 (周期 500ms) ======
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u8 blink = (ms_tick / 500) % 2;
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if (blink != time_edit_blink_on)
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{
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time_edit_blink_on = blink;
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// 每次闪烁状态发生变化,重新刷写屏幕数值
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UI_ShowSetTimePage(current_hour, current_min, time_edit_field, time_edit_blink_on);
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}
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}
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else
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{
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// 软时钟发生分钟改变,需要通知屏幕重画时钟主页
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if (clock_updated) {
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clock_updated = 0;
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UI_ShowClockPage(current_state, current_hour, current_min);
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}
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}
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}
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/**
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* @brief ClockApp 退出清理回调
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*/
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static void ClockApp_onClose(void)
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{
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time_edit_active = 0;
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RGB_Send(0, 0, 0, 0, 0, 0); // 关闭灯条
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XTELL_LOG("[ClockApp] Closed\r\n");
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}
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/**
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* @brief ClockApp 接收事件处理回调 (按键导航与布撤防交互)
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*/
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static EventResult ClockApp_onEvent(SystemEvent *evt)
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{
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if (time_edit_active)
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{
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// ====== 处于时间设置状态下的按键拦截处理机 ======
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if (evt->key_event == KEY_EVENT_UP_CLICK)
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{
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// 短按 ▲ 键增加数值 (小时/分钟循环相加)
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if (time_edit_field == 1) {
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current_hour = (current_hour + 1) % 24;
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} else {
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current_min = (current_min + 1) % 60;
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}
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UI_ShowSetTimePage(current_hour, current_min, time_edit_field, 1);
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return EVENT_HANDLED; // 吞掉并消化事件
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}
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if (evt->key_event == KEY_EVENT_DOWN_CLICK)
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{
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// 短按 ▼ 键减小数值
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if (time_edit_field == 1) {
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current_hour = (current_hour == 0) ? 23 : (current_hour - 1);
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} else {
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current_min = (current_min == 0) ? 59 : (current_min - 1);
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}
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UI_ShowSetTimePage(current_hour, current_min, time_edit_field, 1);
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return EVENT_HANDLED;
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}
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if (evt->key_event == KEY_EVENT_CONFIRM_LONG)
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{
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// 长按 ■ 确认键切换调节字段 (在修改小时与修改分钟间跳转)
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if (time_edit_field == 1) {
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time_edit_field = 2;
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} else {
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time_edit_field = 1;
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}
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UI_ShowSetTimePage(current_hour, current_min, time_edit_field, 1);
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return EVENT_HANDLED;
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}
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if (evt->key_event == KEY_EVENT_CONFIRM_CLICK)
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{
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// 短按 ■ 确认键保存最新时钟配置并退出编辑模式
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time_edit_active = 0;
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current_state = STATE_NORMAL;
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RGB_Send(0, 0, 0, 0, 0, 0); // 熄灭蓝色指示灯
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// 退出短振反馈
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MOTOR = 1; Delay_ms(50); MOTOR = 0;
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UI_ShowClockPage(current_state, current_hour, current_min);
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return EVENT_HANDLED;
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}
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return EVENT_HANDLED; // 在时间设置模式下屏蔽拦截其他一切无关按键事件
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}
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// ====== 正常时钟待机状态下的按键拦截处理 ======
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// 1. 长按 ■ 确认键,打开设置主菜单 MenuApp
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if (evt->key_event == KEY_EVENT_CONFIRM_LONG) {
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AppManager_SwitchToForeground(&menu_app);
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return EVENT_HANDLED;
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}
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// 2. 长按 ▲ 键,一键切换系统的 布防 (ARMED) 和 撤防 (DISARMED) 状态
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if (evt->key_event == KEY_EVENT_UP_LONG) {
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if (current_state == STATE_ARMED) {
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current_state = STATE_DISARMED;
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} else {
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current_state = STATE_ARMED;
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}
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// 布撤防状态切换成功后进行 100ms 短震确认,并重新刷写时钟待机页
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MOTOR = 1; Delay_ms(100); MOTOR = 0;
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UI_ShowClockPage(current_state, current_hour, current_min);
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return EVENT_HANDLED;
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}
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return EVENT_IGNORED; // 其他未被关心的事件交由后台应用或丢弃
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}
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