docs: 重构系统层级为自下而上,剥离独立事件管理模块,全量校正GPIO引脚映射为原理图线标
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# 编码实现 - 事件总线与缓冲路由 (Docs/60_coding/mod-event.md)
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本文件对应环形事件缓冲区(Event Queue)与事件路由分发器的具体编码实现细节。
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## 1. 对应代码源文件
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* [App/main.c](file:///c:/workfile/105/stc32g12k128/App/main.c) (事件队列定义、`Event_Queue_Push` / `Event_Queue_Pop` / `Event_Dispatcher_Loop` 的底层 C 语言实现)
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* [App/config.h](file:///c:/workfile/105/stc32g12k128/App/config.h) (`KeyEvent` 枚举量定义)
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## 2. 关键代码片段与逻辑实现
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### 2.1 环形队列定义与入队出队函数
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在 `main.c` 中,定义深度为 4 级的事件队列缓冲数组及读写位置指针:
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```c
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#define EVENT_QUEUE_SIZE 4
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KeyEvent idata event_queue[EVENT_QUEUE_SIZE];
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u8 event_write_ptr = 0;
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u8 event_read_ptr = 0;
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u8 event_count = 0;
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// 初始化队列
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void Event_Queue_Init(void) {
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event_write_ptr = 0;
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event_read_ptr = 0;
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event_count = 0;
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}
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// 压入事件入队 (非阻塞,中断安全)
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bit Event_Queue_Push(KeyEvent evt) {
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if (event_count >= EVENT_QUEUE_SIZE) {
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return 0; // 缓冲区溢出,写入失败
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}
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event_queue[event_write_ptr] = evt;
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event_write_ptr = (event_write_ptr + 1) % EVENT_QUEUE_SIZE;
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// 保护临界区,避免中断嵌套冲突
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EA = 0;
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event_count++;
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EA = 1;
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return 1;
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}
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// 弹出事件出队
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KeyEvent Event_Queue_Pop(void) {
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KeyEvent evt;
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if (event_count == 0) {
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return KEY_EVENT_NONE;
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}
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evt = event_queue[event_read_ptr];
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event_read_ptr = (event_read_ptr + 1) % EVENT_QUEUE_SIZE;
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EA = 0;
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event_count--;
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EA = 1;
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return evt;
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}
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```
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### 2.2 事件轮询分发器 (Event Dispatcher)
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在主循环 `main()` 中,系统定时轮询事件总线,读取事件并路由给前后台应用:
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```c
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void Event_Dispatcher_Loop(void) {
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KeyEvent evt = Event_Queue_Pop();
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if (evt == KEY_EVENT_NONE) {
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return; // 队列为空,直接跳过
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}
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// 1. 优先判定物理抢占型事件 (如 SOS 键)
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if (evt == KEY_SOS_ACTIVE) {
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StartApp(APP_SOS); // 强行强占前台,启动紧急求救页面
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return;
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}
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// 2. 无线报警事件路由给后台进程进行防区匹配
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if (evt == RF_EVENT_ALARM || evt == RF_EVENT_PAIR) {
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BgApp_Process_RF(evt); // 后台比对数据库,若匹配且在布防状态下,唤醒强占报警App
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return;
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}
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// 3. 常规按键事件分发给当前活跃的前台 APP
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if (active_app && active_app->onEvent) {
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active_app->onEvent(evt);
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}
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}
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```
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