/*************************************************************************************** 这个主要是预览,通过scale3_msi将dvp/csi数据scale到对应的分辨率作为数据流发送出去 然后lcd_msi需要接收对应的数据去显示 这里只是产生对应数据流,数据用途实际需要终端流(比如lcd流)接收后去处理 ----> R_VIDEO_P0(320x240) | (lcd_video_p0) S_PREVIEW_SCALE3 -----| (scale3) | ----> R_VIDEO_P1(320x240) (lcd_video_p1) ***************************************************************************************/ #include "lvgl/lvgl.h" #include "lvgl_ui.h" #include "stream_frame.h" #include "lib/heap/av_heap.h" #include "lib/heap/av_psram_heap.h" // data申请空间函数 #define STREAM_MALLOC av_psram_malloc #define STREAM_FREE av_psram_free #define STREAM_ZALLOC av_psram_zalloc // 结构体申请空间函数 #define STREAM_LIBC_MALLOC av_malloc #define STREAM_LIBC_FREE av_free #define STREAM_LIBC_ZALLOC av_zalloc extern lv_indev_t *indev_keypad; extern lv_style_t g_style; struct preview_ui_s { lv_group_t *last_group; lv_obj_t *base_ui; uint16_t w, h; lv_group_t *now_group; lv_obj_t *now_ui; struct msi *s; }; static void exit_preview_ui(lv_event_t *e) { struct preview_ui_s *ui_s = (struct preview_ui_s *) lv_event_get_user_data(e); lv_indev_set_group(indev_keypad, ui_s->last_group); lv_obj_clear_flag(ui_s->base_ui, LV_OBJ_FLAG_HIDDEN); lv_group_del(ui_s->now_group); ui_s->now_group = NULL; msi_del_output(ui_s->s, NULL, R_VIDEO_P0); msi_del_output(ui_s->s, NULL, R_VIDEO_P1); ui_s->s->enable = 0; if(ui_s->s) { msi_do_cmd(ui_s->s, MSI_CMD_SCALE3_NORMAL, MSI_SCALE3_START, 0); } // 关闭VIDEO P0,VIDEO P1的使能,释放占住的scale3的fb msi_cmd(R_VIDEO_P0, MSI_CMD_LCD_VIDEO, MSI_VIDEO_ENABLE, 0); msi_cmd(R_VIDEO_P1, MSI_CMD_LCD_VIDEO, MSI_VIDEO_ENABLE, 0); msi_destroy(ui_s->s); lv_obj_del(ui_s->now_ui); } // 进入预览的ui,那么就要创建新的ui去显示预览图了 static void enter_preview_ui(lv_event_t *e) { struct preview_ui_s *ui_s = (struct preview_ui_s *) lv_event_get_user_data(e); lv_obj_add_flag(ui_s->base_ui, LV_OBJ_FLAG_HIDDEN); lv_obj_t *ui = lv_obj_create(lv_scr_act()); ui_s->now_ui = ui; lv_obj_add_style(ui, &g_style, 0); lv_obj_set_size(ui, LV_PCT(100), LV_PCT(100)); // 绑定流到Video_P0,Video_P1显示 ui_s->s = scale3_normal_msi2(S_PREVIEW_SCALE3, FSTYPE_YUV_P0, ui_s->w, ui_s->h); if (ui_s->s) { msi_do_cmd(ui_s->s, MSI_CMD_SCALE3_NORMAL, MSI_SCALE3_START, 1); msi_add_output(ui_s->s, NULL, R_VIDEO_P0); msi_add_output(ui_s->s, NULL, R_VIDEO_P1); msi_cmd(R_VIDEO_P0, MSI_CMD_LCD_VIDEO, MSI_VIDEO_ENABLE, 1); msi_cmd(R_VIDEO_P1, MSI_CMD_LCD_VIDEO, MSI_VIDEO_ENABLE, 1); ui_s->s->enable = 1; } lv_group_t *group; group = lv_group_create(); lv_indev_set_group(indev_keypad, group); lv_group_add_obj(group, ui); ui_s->now_group = group; lv_obj_add_event_cb(ui, exit_preview_ui, LV_EVENT_PRESSED, ui_s); } lv_obj_t *preview_ui(lv_group_t *group, lv_obj_t *base_ui, uint16_t w, uint16_t h) { struct preview_ui_s *ui_s = (struct preview_ui_s *) STREAM_LIBC_ZALLOC(sizeof(struct preview_ui_s)); ui_s->last_group = group; ui_s->base_ui = base_ui; ui_s->w = w; ui_s->h = h; lv_obj_t *btn = lv_list_add_btn(base_ui, NULL, "preview"); lv_group_add_obj(group, btn); lv_obj_add_event_cb(btn, enter_preview_ui, LV_EVENT_PRESSED, ui_s); return btn; }