Initial commit: TXW82x FPV v2.7.0.7-42229 SDK + project sources
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272
sdk/lib/bus/iic/sensor/sensor_bf3a01.c
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272
sdk/lib/bus/iic/sensor/sensor_bf3a01.c
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#include "sys_config.h"
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#include "typesdef.h"
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#include "lib/video/dvp/cmos_sensor/csi.h"
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#include "tx_platform.h"
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#include "list.h"
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#include "dev.h"
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#include "hal/i2c.h"
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#include "syscfg.h"
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#if DEV_SENSOR_BF3A01
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SENSOR_INIT_SECTION static const unsigned char bf3a01InitTable[CMOS_INIT_LEN]=
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{
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0xfe,0x00,
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0x3d,0x00,
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0x30,0x3b,
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0x31,0x3b,
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0x3d,0xff,
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#if 1
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0xfe,0x01,
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0x50,0x00,//mtk mode //ryx
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0x52,0xf1,
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0x53,0x20,
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0x66,0x01,
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#else
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0xfe,0x01,
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0x50,0x20,//mtk mode //ryx
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0x52,0xf1,
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0x53,0x20,
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0x66,0x00,
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#endif
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0xe0,0x9a,//98 VCLK=48M //9a ,99 VCLK=24M
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0xe1,0x03,
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0xe2,0x25,
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0xe3,0x40,//bit[1]=1,bypass PLL 42 40
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0xe4,0x22,//Bit[1:0]: Control the drive of Data and CLK output
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0xe5,0x03,//zheng jun
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0xe7,0x05, //05//Bit[7:6]: VCLK delay sel. Bit[5:4]: MCLK delay sel.
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0x51,0x00,// Bit[4]: VCLK reverse,after gated latch //00 //ryx
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0x66,0x00,
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0xfe,0x00,
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0x00,0x7b,//bit[5]:1,mirror,bit[4]:1,flip, 4b 7b
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0x02,0x04,//dummy pixel
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0x15,0x0a,
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0x3c,0x9f,
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0x41,0x02,
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0x3e,0x68,
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0x0f,0x13,
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//initial AWB
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0xfe,0x00,
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0xa0,0x54,
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0xb0,0x19,//blue gain
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0xb1,0x25,//red gain
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0xa0,0x55,
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//initial AE
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0xfe,0x01,
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0x00,0x08,
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0x0e,0x03,
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0x0f,0x30,//CamWriteCmosSensor0x0e,0x0f:exposure time
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0x10,0x18,//global gain
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0x00,0x05,
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0xfe,0x00,
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0x84,0xa2,
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0x82,0x08,//denoise, The larger the smaller noise,
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0x86,0x23,//bit[6:4]:bright edge enhancement,bit[2:0]:dark edge enhancement,
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//gamma default
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0xfe,0x00,
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0x60,0x38,
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0x61,0x30,
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0x62,0x24,
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0x63,0x1f,
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0x64,0x1c,
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0x65,0x16,
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0x66,0x12,
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0x67,0x0f,
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0x68,0x0d,
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0x69,0x0c,
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0x6a,0x0b,
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0x6b,0x09,
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0x6c,0x09,
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0x6d,0x08,
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0x6e,0x07,
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0x6f,0xc0,
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0x72,0x0c,//gamma offset
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0x73,0x0c,//gamma offset
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0x74,0x44,//bit[7:4] and bit[3:0]ֵԽ<D6B5><D4BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD>
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/*//gamma low noise
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0xfe,0x00,
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0x60,0x24,
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0x61,0x30,
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0x62,0x24,
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0x63,0x1d,
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0x64,0x1a,
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0x65,0x14,
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0x66,0x11,
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0x67,0x0f,
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0x68,0x0e,
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0x69,0x0d,
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0x6a,0x0c,
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0x6b,0x0b,
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0x6c,0x0a,
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0x6d,0x09,
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0x6e,0x09,*/
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//outdoor color
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0xfe,0x00,
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0xc7,0x21,
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0xc8,0x19,
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0xc9,0x84,
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0xca,0x64,
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0xcb,0x89,
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0xcc,0x3f,
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0xcd,0x16,
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//indoor color default
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0xfe,0x00,
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0xc0,0x05,
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0xc1,0x07,
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0xc2,0x30,
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0xc3,0x28,
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0xc4,0x3c,
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0xc5,0x10,
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0xc6,0x96,
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/*//indoor color vivid green OK
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0xfe,0x00,
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0xc0,0x26,
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0xc1,0x1b,
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0xc2,0x5e,
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0xc3,0x58,
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0xc4,0x7d,
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0xc5,0x2b,
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0xc6,0x96, */
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/*//indoor color vivid blue OK
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0xfe,0x00,
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0xc0,0x39,
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0xc1,0x31,
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0xc2,0x76,
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0xc3,0x64,
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0xc4,0x57,
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0xc5,0x07,
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0xc6,0x96,
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*/
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//AWB
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0xfe,0x00,
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0xb2,0x01,
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0xb3,0x11,//green gain
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0xa0,0x55,
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0xa2,0x18,//low limit of blue gain in indoor scene
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0xa3,0x36,//high limit of blue gain in indoor scene
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0xa4,0x11,//low limit of red gain in indoor scene
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0xa5,0x36,//high limit of red gain in indoor scene
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0xa7,0x80,//blue target
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0xa8,0x7f,//red target
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0xa9,0x15,
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0xaa,0x10,
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0xab,0x10,
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0xac,0x2c,
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0xad,0xf0,
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0xae,0x20,//0x80->0x20 Ycbcr LIMIT
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0xb4,0x18,//low limit of blue gain in outdoor scene
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0xb5,0x1a,//high limit of blue gain in outdoor scene
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0xb6,0x1c,//low limit of red gain in outdoor scene
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0xb7,0x30,//high limit of red gain in outdoor scene
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0xd0,0x4c,
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//AE
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0xfe,0x01,
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0x00,0x05,
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0x04,0x4f,//AE target
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0x09,0x04,//bit[5:0]:max integration time step//0d 03
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0x0a,0x45,
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0x0b,0x82,//minimum integration time
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0x0c,0x52,//50hz banding //30 60
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0x0d,0x50,//60hz banding
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0x15,0x42,
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0x17,0xb5,
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0x18,0x60,//The value should be smaller than the 50hz banding. add 20140702
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0x1b,0x28,//minimum global gain
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0x1c,0x50,
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0x1d,0x39,
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0x1e,0x5d,
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0x1f,0x99,//max global gain
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0xfe,0x00,
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0xce,0x48,//Contrast
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//saturation
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0xfe,0x01,
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0x64,0xc0,//blue saturation
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0x65,0xb0,//red saturation
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//240*320 resolution
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0xfe,0x00,
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0x05,0x0c,
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0x06,0x00,
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0x07,0xf8,
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0x08,0x00,
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0x09,0x48,
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0x0a,0x10,
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0xfe,0x01,
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0x54,0x00,
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0x55,0x00,
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0x56,0x78,//3c //78
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0x57,0x00,
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0x58,0xa0,//50
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//0x52,0xf3,
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0x59,0x00,
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0x5a,0x11,
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0x5b,0x11,
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0x5c,0x11,
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-1,-1};
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static void bf3a01_rotate(uint32 r)
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{
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}
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uint32 bf3a01_hvblank(int8 dh,int8 dv)
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{
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}
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SENSOR_OP_SECTION const _Sensor_Adpt_ bf3a01_cmd=
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{
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.typ = 1, //YUV
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.pixelw = 240,
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.pixelh= 320,
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.hsyn = 1,
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.vsyn = 1,
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.rduline = 0,//
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.rawwide = 1,//10bit
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.colrarray = 2,//0:_RGRG_ 1:_GRGR_,2:_BGBG_,3:_GBGB_
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.init = (uint8 *)bf3a01InitTable,
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.rotate_adapt = {0},
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//.hvb_adapt = {0xde,0x24,0xde,0x24},
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. mclk = 40000000,
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.p_fun_adapt = {bf3a01_rotate,NULL,NULL},
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.p_xc7016_adapt = {NULL},
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};
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const _Sensor_Ident_ bf3a01_init=
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{
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0x01,0xdc,0xdd,0x01,0x01,0xfd,//bf3
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};
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#endif
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