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TAIXIN/sdk/app/ui/audio_dac_test_ui.c

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C
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#include "lvgl/lvgl.h"
#include "lvgl_ui.h"
#include "stream_frame.h"
#include "lib/heap/av_heap.h"
#include "lib/heap/av_psram_heap.h"
#include "audio_media_ctrl/audio_media_ctrl.h"
//data申请空间函数
#define STREAM_MALLOC av_psram_malloc
#define STREAM_FREE av_psram_free
#define STREAM_ZALLOC av_psram_zalloc
//结构体申请空间函数
#define STREAM_LIBC_MALLOC av_malloc
#define STREAM_LIBC_FREE av_free
#define STREAM_LIBC_ZALLOC av_zalloc
extern lv_indev_t * indev_keypad;
extern lv_style_t g_style;
struct audio_dac_test_ui_s
{
lv_group_t *last_group;
lv_obj_t *base_ui;
lv_group_t *now_group;
lv_obj_t *now_label;
lv_obj_t *now_ui;
struct msi *audio_play_msi;
};
static void exit_audio_dac_test_ui(lv_event_t * e)
{
struct audio_dac_test_ui_s *ui_s = (struct audio_dac_test_ui_s *)lv_event_get_user_data(e);
lv_indev_set_group(indev_keypad, ui_s->last_group);
lv_obj_clear_flag(ui_s->base_ui, LV_OBJ_FLAG_HIDDEN);
lv_obj_del(ui_s->now_label);
lv_group_del(ui_s->now_group);
ui_s->now_group = NULL;
ui_s->now_label = NULL;
#if AUDIO_EN
if(ui_s->audio_play_msi) {
audio_file_play_stop(ui_s->audio_play_msi);
ui_s->audio_play_msi = NULL;
}
#endif
lv_obj_del(ui_s->now_ui);
}
static void enter_audio_dac_test_ui(lv_event_t * e)
{
struct audio_dac_test_ui_s *ui_s = (struct audio_dac_test_ui_s *)lv_event_get_user_data(e);
lv_obj_add_flag(ui_s->base_ui, LV_OBJ_FLAG_HIDDEN);
lv_obj_t *ui = lv_obj_create(lv_scr_act());
ui_s->now_ui = ui;
// lv_obj_add_style(ui, &g_style, 0);
lv_obj_set_size(ui, LV_PCT(100), LV_PCT(100));
lv_obj_t *label = lv_label_create(lv_scr_act());
lv_obj_set_size(label, LV_PCT(100), LV_PCT(100));
lv_label_set_text(label, "audio_dac_test");
lv_obj_align(label,LV_ALIGN_CENTER,0,0);
ui_s->now_label = label;
lv_group_t *group;
group = lv_group_create();
lv_indev_set_group(indev_keypad, group);
lv_group_add_obj(group, ui);
ui_s->now_group = group;
#if AUDIO_EN
if(ui_s->audio_play_msi) {
audio_file_play_stop(ui_s->audio_play_msi);
ui_s->audio_play_msi = NULL;
}
msi_cmd("R_AUDAC", MSI_CMD_AUDAC, MSI_AUDAC_SET_MEDIA_VOLUME, 30);
AUDEC_INIT audec_init;
audec_init.track_type = MEDIA_TRACK;
audec_init.priority = play_interruptible;
audec_init.direct_to_dac = 1;
audec_init.use_tpc = 0;
audec_init.destroy_self = 0;
audec_init.src_msi = NULL;
ui_s->audio_play_msi = audio_file_play_init("0:count.wav", 1, &audec_init);
#endif
lv_obj_add_event_cb(ui, exit_audio_dac_test_ui, LV_EVENT_PRESSED, ui_s);
}
lv_obj_t *audio_dac_test_ui(lv_group_t *group,lv_obj_t *base_ui)
{
struct audio_dac_test_ui_s *ui_s = (struct audio_dac_test_ui_s*)STREAM_LIBC_ZALLOC(sizeof(struct audio_dac_test_ui_s));
ui_s->last_group = group;
ui_s->base_ui = base_ui;
lv_obj_t *btn = lv_list_add_btn(base_ui, NULL, "audio_dac_test");
lv_group_add_obj(group, btn);
lv_obj_add_event_cb(btn, enter_audio_dac_test_ui, LV_EVENT_PRESSED, ui_s);
return btn;
}