#ifndef VIRTUALBASS_API_H #define VIRTUALBASS_API_H #include "AudioEffect_DataType.h" #ifdef WIN32 #define AT_VBSS(x) #define AT_VBSS_CODE #define AT_VBSS_CONST #define AT_VBSS_SPARSE_CODE #define AT_VBSS_SPARSE_CONST #else #define AT_VBSS(x) __attribute((section(#x))) #define AT_VBSS_CODE AT_VBSS(.vbss_code) #define AT_VBSS_CONST AT_VBSS(.vbss_const) #define AT_VBSS_SPARSE_CODE AT_VBSS(.vbss_sparse_code) #define AT_VBSS_SPARSE_CONST AT_VBSS(.vbss_sparse_const) #endif typedef struct _VirtualBassParam { int ratio; int boost; int fc; int channel; int SampleRate; af_DataType pcm_info; } VirtualBassParam; int getVirtualBassBuf(); int VirtualBassInit(void *WorkBuf, VirtualBassParam *param); int VirtualBassReserveLowFreq(void *WorkBuf, VirtualBassParam *param, int ReserveLowFreqEnable); void VirtualBassUpdate(void *WorkBuf, VirtualBassParam *param); int VirtualBassRun(void *WorkBuf, int *tmpbuf, void *in, void *out, int per_channel_npoint); #endif // !VIRTUALBASS_API_H