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58
cpu/br28/overlay_code.c
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58
cpu/br28/overlay_code.c
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#include "asm/includes.h"
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#include "media/includes.h"
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#include "overlay_code.h"
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struct code_type {
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u32 type;
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u32 dst;
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u32 src;
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u32 size;
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};
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extern int aec_addr, aec_begin, aec_size;
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extern int aac_addr, aac_begin, aac_size;
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const struct code_type ctype[] = {
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{OVERLAY_AEC, (u32) &aec_addr, (u32) &aec_begin, (u32) &aec_size},
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{OVERLAY_M4A, (u32) &aac_addr, (u32) &aac_begin, (u32) &aac_size },
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};
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struct audio_overlay_type {
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u32 atype;
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u32 otype;
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};
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const struct audio_overlay_type aotype[] = {
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{AUDIO_CODING_MSBC, OVERLAY_AEC },
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{AUDIO_CODING_CVSD, OVERLAY_AEC },
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/* {AUDIO_CODING_M4A, OVERLAY_M4A }, */
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/* {AUDIO_CODING_ALAC, OVERLAY_M4A }, */
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{AUDIO_CODING_AAC, OVERLAY_M4A },
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};
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void overlay_load_code(u32 type)
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{
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int i = 0;
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for (i = 0; i < ARRAY_SIZE(ctype); i++) {
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if (type == ctype[i].type) {
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if (ctype[i].dst != 0) {
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memcpy((void *)ctype[i].dst, (void *)ctype[i].src, (int)ctype[i].size);
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}
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break;
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}
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}
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}
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void audio_overlay_load_code(u32 type)
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{
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int i = 0;
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for (i = 0; i < ARRAY_SIZE(aotype); i++) {
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if (type == aotype[i].atype) {
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overlay_load_code(aotype[i].otype);
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}
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}
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}
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